Niche vs. breadth: Calculating expertise over time through a fine-grained analysis JR da Silva, E Clua, L Murta, A Sarma 2015 IEEE 22nd international conference on software analysis, evolution, and …, 2015 | 36 | 2015 |
An architecture for game interaction using mobile M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonça, ... 2012 IEEE International Games Innovation Conference, 1-5, 2012 | 33 | 2012 |
Neighborhood grid: A novel data structure for fluids animation with GPU computing M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa Journal of Parallel and Distributed Computing 75, 20-28, 2015 | 22 | 2015 |
Understanding game sessions through provenance TC Kohwalter, FM de Azeredo Figueira, EA de Lima Serdeiro, ... Entertainment Computing 27, 110-127, 2018 | 15 | 2018 |
A flocking boids simulation and optimization structure for mobile multicore architectures M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri, ... | 15 | 2012 |
Bing: A framework for dynamic game balancing using provenance FM Figueira, L Nascimento, J da Silva Junior, T Kohwalter, L Murta, ... 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018 | 13 | 2018 |
An architecture for real time fluid simulation using multiple GPUs JRS Junior, M Joselli, M Zamith, M Lage, E Clua, E Soluri XI SBGames, Brasília, 8, 2012 | 13 | 2012 |
A content adaptation architecture for games M Joselli, JRS Junior, M Zamith, E Clua, E Soluri SBGames. SBC, 2012 | 12 | 2012 |
A GPU-based architecture for parallel image-aware version control JR da Silva Junior, T Pacheco, E Clua, L Murta 2012 16th European Conference on Software Maintenance and Reengineering, 191-200, 2012 | 11 | 2012 |
Applying hidden Markov model for dynamic game balancing M Zamith, JR da Silva Junior, EWG Clua, M Joselli 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020 | 10 | 2020 |
An architecture for mobile games with cloud computing module M Joselli, M Zamith, J Silva, EWG Clua, B Feijó, R Leal, L Valente, ... SBGames. SBC, 2012 | 10 | 2012 |
Exploratory data analysis of software repositories via gpu processing JR da Silva Junior, E Clua, L Murta, A Sarma The International Conference on Software Engineering and Knowledge …, 2014 | 9 | 2014 |
Techniques for designing GPGPU games M Joselli, JR da Silva, M Zamith, E Clua, M Pelegrino, E Mendonca, ... 2012 IEEE International Games Innovation Conference, 1-5, 2012 | 9 | 2012 |
A heterogeneous system based on GPU and multi-core CPU for real-time fluid and rigid body simulation J Ricardo da Silva Junior, EW Gonzalez Clua, A Montenegro, M Lage, ... International Journal of Computational Fluid Dynamics 26 (3), 193-204, 2012 | 9 | 2012 |
Fluid simulation with two-way interaction rigid body using a heterogeneous GPU and CPU environment JRS Junior, EW Clua, A Montenegro, PA Pagliosa 2010 Brazilian Symposium on Games and Digital Entertainment, 156-164, 2010 | 8 | 2010 |
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system JR da Silva Jr, EW Clua, PA Pagliosa, A Montenegro Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 7 | 2010 |
Efficient image‐aware version control systems using GPU JR da Silva Junior, E Clua, L Murta Software: Practice and Experience 46 (8), 1011-1033, 2016 | 6 | 2016 |
AdaptControl: An adaptive mobile touch control for games M Zamith, M Joselli, J Siva Junior, M Pelegrino, E Mendonça, E Clua SBGames 137, 145, 2013 | 6 | 2013 |
A new gravitational N-body simulation algorithm for investigation of cosmological chaotic advection DH Stalder, RR Rosa, JR da Silva Junior, E Clua, RSR Ruiz, HFC Velho, ... AIP Conference Proceedings 1483 (1), 447-452, 2012 | 5 | 2012 |
An architecture for new ways of game user interaction using mobile devices JR da Silva Junior, M Joselli, E Clua, M Pelegrino, E Mendonça SBGames, SBC, 2011 | 4 | 2011 |