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Jose Ricardo da Silva Junior
Jose Ricardo da Silva Junior
Verified email at ifrj.edu.br - Homepage
Title
Cited by
Cited by
Year
Niche vs. breadth: Calculating expertise over time through a fine-grained analysis
JR da Silva, E Clua, L Murta, A Sarma
2015 IEEE 22nd international conference on software analysis, evolution, and …, 2015
362015
An architecture for game interaction using mobile
M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonça, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
332012
Neighborhood grid: A novel data structure for fluids animation with GPU computing
M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa
Journal of Parallel and Distributed Computing 75, 20-28, 2015
222015
Understanding game sessions through provenance
TC Kohwalter, FM de Azeredo Figueira, EA de Lima Serdeiro, ...
Entertainment Computing 27, 110-127, 2018
152018
A flocking boids simulation and optimization structure for mobile multicore architectures
M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri, ...
152012
Bing: A framework for dynamic game balancing using provenance
FM Figueira, L Nascimento, J da Silva Junior, T Kohwalter, L Murta, ...
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018
132018
An architecture for real time fluid simulation using multiple GPUs
JRS Junior, M Joselli, M Zamith, M Lage, E Clua, E Soluri
XI SBGames, Brasília, 8, 2012
132012
A content adaptation architecture for games
M Joselli, JRS Junior, M Zamith, E Clua, E Soluri
SBGames. SBC, 2012
122012
A GPU-based architecture for parallel image-aware version control
JR da Silva Junior, T Pacheco, E Clua, L Murta
2012 16th European Conference on Software Maintenance and Reengineering, 191-200, 2012
112012
Applying hidden Markov model for dynamic game balancing
M Zamith, JR da Silva Junior, EWG Clua, M Joselli
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020
102020
An architecture for mobile games with cloud computing module
M Joselli, M Zamith, J Silva, EWG Clua, B Feijó, R Leal, L Valente, ...
SBGames. SBC, 2012
102012
Exploratory data analysis of software repositories via gpu processing
JR da Silva Junior, E Clua, L Murta, A Sarma
The International Conference on Software Engineering and Knowledge …, 2014
92014
Techniques for designing GPGPU games
M Joselli, JR da Silva, M Zamith, E Clua, M Pelegrino, E Mendonca, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
92012
A heterogeneous system based on GPU and multi-core CPU for real-time fluid and rigid body simulation
J Ricardo da Silva Junior, EW Gonzalez Clua, A Montenegro, M Lage, ...
International Journal of Computational Fluid Dynamics 26 (3), 193-204, 2012
92012
Fluid simulation with two-way interaction rigid body using a heterogeneous GPU and CPU environment
JRS Junior, EW Clua, A Montenegro, PA Pagliosa
2010 Brazilian Symposium on Games and Digital Entertainment, 156-164, 2010
82010
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system
JR da Silva Jr, EW Clua, PA Pagliosa, A Montenegro
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
72010
Efficient image‐aware version control systems using GPU
JR da Silva Junior, E Clua, L Murta
Software: Practice and Experience 46 (8), 1011-1033, 2016
62016
AdaptControl: An adaptive mobile touch control for games
M Zamith, M Joselli, J Siva Junior, M Pelegrino, E Mendonça, E Clua
SBGames 137, 145, 2013
62013
A new gravitational N-body simulation algorithm for investigation of cosmological chaotic advection
DH Stalder, RR Rosa, JR da Silva Junior, E Clua, RSR Ruiz, HFC Velho, ...
AIP Conference Proceedings 1483 (1), 447-452, 2012
52012
An architecture for new ways of game user interaction using mobile devices
JR da Silva Junior, M Joselli, E Clua, M Pelegrino, E Mendonça
SBGames, SBC, 2011
42011
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